Publicación:
Gaming in Latin America: An exploration of consumption practices, emotions, motivations, and perceived health impacts

dc.contributor.authorTreviño González, Raúl Alejandro
dc.contributor.authorCobos Cobos, Tania Lucía
dc.contributor.researchgroupGrupo de Investigación en Estudios Sociales y Humanísticos- GESH
dc.coverage.boxLatin America
dc.date.accessioned2026-07-21T15:42:15Z
dc.date.issued2026-04-18
dc.descriptionContiene tablas
dc.description.abstractThis article analyzes gaming practices in Latin America from a generational perspective, considering intensity of use, routines, motivations, associated emotions, and self-perceived effects on physical and mental health. The study engages the debate on video games as a service (GaaS) and is based on an online survey conducted between April and May 2024 with 1,304 participants, using convenience sampling and dissemination through digital social networks. Based on descriptive statis-tics, the results show continuities across generations: gaming intensifies during weekends, and age-related differences are moderate, although Generation Z reports higher frequency and intensity. Mo-tivations related to challenge, narrative exploration, aesthetic enjoyment, and stress relief predomi-nate. Most participants do not perceive negative impacts, except for sleep disturbances and visual or musculoskeletal discomfort.eng
dc.description.abstractEste artículo analiza las prácticas de consumo de videojuegos en América Latina desde una perspectiva generacional, considerando intensidad de uso, rutinas, motivaciones, emociones asociadas y autopercepción de efectos sobre la salud física y mental. El estudio dialoga con el debate sobre los videojuegos como servicio (GaaS) y se basa en una encuesta en línea aplicada entre abril y mayo de 2024 a 1.304 participantes, mediante muestreo por conveniencia y difusión en redes sociales digitales. A partir de estadística descriptiva, los resultados muestran continuidad entre generaciones: el juego se intensifica durante los fines de semana y las diferencias por edad son moderadas, aunque la Generación Z presenta mayor frecuencia e intensidad. Predominan motivaciones vinculadas al reto, la exploración narrativa, el disfrute estético y el desestrés. La mayoría no percibe impactos negativos, salvo alteraciones del sueño y molestias visuales o musculoesqueléticas.
dc.format.extent24 páginas
dc.format.mimetypeapplication/pdf
dc.identifier.citationTreviño González, R. A. y Cobos Cobos, T. L. (2026). Gaming in Latin America: An Exploration of Consumption Practices, Emotions, Motivations, and Perceived Health Impacts index.comunicación, 16(2), 93-116. https://doi.org/10.62008/ixc/16/02Videoj
dc.identifier.doihttps://doi.org/10.62008/ixc/16/02Videoj
dc.identifier.urihttps://hdl.handle.net/20.500.12585/14527
dc.language.isoeng
dc.publisherindex.communication Revista científica de comunciación aplicada
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dc.rights.licenseAtribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.lembVideo games
dc.subject.lembVideo gamers
dc.subject.lembVideo games -- Social aspects
dc.subject.lembVideo games -- Psychological aspects
dc.subject.lembDigital media
dc.subject.lembLeisure
dc.subject.lembYouth
dc.subject.lembGeneration Z
dc.subject.lembMental health
dc.subject.lembSleep disorders
dc.subject.lembMusculoskeletal system
dc.subject.ocde5. Ciencias Sociales
dc.subject.proposalVideo Gameseng
dc.subject.proposalLatin Americaeng
dc.subject.proposalMotivationseng
dc.subject.proposalEmotionseng
dc.subject.proposalHealtheng
dc.subject.proposalPerceptionseng
dc.titleGaming in Latin America: An exploration of consumption practices, emotions, motivations, and perceived health impactseng
dc.titleVideojugar en américa latina: exploración de prácticas de consumo, emociones, motivaciones y percepciones de impacto en la saludspa
dc.typeArtículo de revista
dc.type.coarhttp://purl.org/coar/resource_type/c_18cf
dc.type.coarversionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.contentText
dc.type.driverinfo:eu-repo/semantics/article
dc.type.redcolhttp://purl.org/redcol/resource_type/ART
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dspace.entity.typePublication
relation.isAuthorOfPublicationada21c86-5fba-4850-8a99-13f73f341db5
relation.isAuthorOfPublication28e24a72-ecd3-463a-b770-cde3f3d703e1
relation.isAuthorOfPublication.latestForDiscoveryada21c86-5fba-4850-8a99-13f73f341db5

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