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dc.contributor.authorBautista Lasprilla, Gloria Isabel
dc.contributor.authorHenriquez Nuñez, Yuranis
dc.contributor.authorSerrano Castañeda, Jairo
dc.date.accessioned2023-07-18T19:35:30Z
dc.date.available2023-07-18T19:35:30Z
dc.date.issued2019-11
dc.date.submitted2023-07
dc.identifier.citationLasprilla, G.I.B., Nunez, Y.H., Castaneda, J.S. Teaching programming to millennials, from paper to digital (2019) Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019, art. no. 9212918, pp. 129-132. DOI: 10.1109/ICVRV47840.2019.00030spa
dc.identifier.urihttps://hdl.handle.net/20.500.12585/12150
dc.description.abstractIn this article we show the development process to create a programming course for the first-year students. These young people are very prompt to be influenced by technology, they are constantly immersed in smartphones, connected 24/7. This raises the question; how can we interest a well-connected student to learn programming? Some years ago, we used to have paper and pencil to teach 'algorithms' while trying to bring a quick start to programming activities on basic science and engineering. Nowadays this approach is not viable, we need to use the same tools and platforms used by the students to access social media and the Internet in general, we need to use the computer directly to show them a programming language and simple tools for development. This paper describes the main goal of this course, bring the tools a student needs from simple to complex stage, based in case study methodology. In the first sessions, students are being monitored and guided by the teacher at all times. Later on, and progressively reaching the end of the course, the students will have less time with the teachers and more independence in order to develop self-learning skills.spa
dc.format.extent4 páginas
dc.format.mimetypeapplication/pdfspa
dc.language.isoengspa
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.sourceProceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019spa
dc.titleTeaching programming to millennials, from paper to digitalspa
dcterms.bibliographicCitationChaudhary, V., Agrawal, V., Sureka, P., Sureka, A. An Experience Report on Teaching Programming and Computational Thinking to Elementary Level Children Using Lego Robotics Education Kit (2016) Proceedings - IEEE 8th International Conference on Technology for Education, T4E 2016, art. no. 7814791, pp. 38-41. Cited 39 times. ISBN: 978-150906115-0 doi: 10.1109/T4E.2016.016spa
dcterms.bibliographicCitationDeterding, S., Dixon, D., Khaled, R., Nacke, L. From game design elements to gamefulness: Defining "gamification" (2011) Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, pp. 9-15. Cited 4554 times. ISBN: 978-145030816-8 doi: 10.1145/2181037.2181040spa
dcterms.bibliographicCitationA. f. C. M. A. Joint Task Force on Computing Curricula and I. C. Society. Computer Science Curricula 2013: Curriculum Guidelines for Undergraduate Degree Programs in Computer Science. ACM, New York, NY, USA, 2013spa
dcterms.bibliographicCitationLinn, M.C., Clancy, M.J. The Case for Case Studies of Programming Problems (Open Access) (1992) Communications of the ACM, 35 (3), pp. 121-132. Cited 167 times. doi: 10.1145/131295.131301spa
dcterms.bibliographicCitationMalik, S.I., Coldwell-Neilson, J. A model for teaching an introductory programming course using ADRI (Open Access) (2017) Education and Information Technologies, 22 (3), pp. 1089-1120. Cited 56 times. http://www.kluweronline.com/issn/1360-2357 doi: 10.1007/s10639-016-9474-0spa
dcterms.bibliographicCitationPérez, F., Granger, B.E. IPython: A system for interactive scientific computing (2007) Computing in Science and Engineering, 9 (3), art. no. 4160251, pp. 21-29. Cited 2685 times. doi: 10.1109/MCSE.2007.53spa
dcterms.bibliographicCitationWatson, C., Li, F.W.B. Failure rates in introductory programming revisited (2014) ITICSE 2014 - Proceedings of the 2014 Innovation and Technology in Computer Science Education Conference, pp. 39-44. Cited 359 times. ISBN: 978-145032833-3 doi: 10.1145/2591708.2591749spa
datacite.rightshttp://purl.org/coar/access_right/c_abf2spa
oaire.versionhttp://purl.org/coar/version/c_b1a7d7d4d402bccespa
dc.type.driverinfo:eu-repo/semantics/articlespa
dc.type.hasversioninfo:eu-repo/semantics/draftspa
dc.identifier.doi10.1109/ICVRV47840.2019.00030
dc.subject.keywordsAlgorithmsspa
dc.subject.keywordsProgrammingspa
dc.subject.keywordsPython Computer Science Engineeringspa
dc.subject.keywordsTeachingspa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.rights.ccAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.identifier.instnameUniversidad Tecnológica de Bolívarspa
dc.identifier.reponameRepositorio Universidad Tecnológica de Bolívarspa
dc.publisher.placeCartagena de Indiasspa
dc.type.spahttp://purl.org/coar/resource_type/c_6501spa
oaire.resourcetypehttp://purl.org/coar/resource_type/c_2df8fbb1spa


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Universidad Tecnológica de Bolívar - 2017 Institución de Educación Superior sujeta a inspección y vigilancia por el Ministerio de Educación Nacional. Resolución No 961 del 26 de octubre de 1970 a través de la cual la Gobernación de Bolívar otorga la Personería Jurídica a la Universidad Tecnológica de Bolívar.