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    • Path Planning for Non-Playable Characters in Arcade Video Games using the Wavefront Algorithm 

      Ortega Vargas, Álvaro José; Serrano, Jairo E.C.; Castellanos Acuña, Leonardo; Martinez-Santos, Juan Carlos (Cartagena de Indias, 2020-11-18)
      Search and planning is a common Artificial Intelligence task on videogames development. This exercise covers the design of Non-player character (NPC) behavior, content generation, and narrative's construction. This work ...