2019-11-062019-11-062019Informacion Tecnologica; Vol. 30, Núm. 1; pp. 247-2540716-8756https://hdl.handle.net/20.500.12585/8754A methodology to classify and predict users in virtual education environments, studying the interaction of students with the platform and their performance in exams is proposed. For this, the machine learning tools, main components, clustering, fuzzy and the algorithm of the K nearest neighbor were used. The methodology first relates the users according to the study variables, to then implement a cluster analysis that identifies the formation of groups. Finally uses a machine learning algorithm to classify the users according to their level of knowledge. The results show how the time a student stays in the platform is not related to belonging to the high knowledge group. Three categories of users were identified, applying the Fuzzy K-means methodology to determine transition zones between levels of knowledge. The k nearest neighbor algorithm presents the best prediction results with 91%. © 2019 Centro de Informacion Tecnologica. All Rights Reserved.Recurso electrónicoapplication/pdfenghttp://creativecommons.org/licenses/by-nc-nd/4.0/Methodology of Machine Learning for the classification and Prediction of users in Virtual Education EnvironmentsMetodología de Aprendizaje Automático para la Clasificación y Predicción de Usuarios en Ambientes Virtuales de Educacióninfo:eu-repo/semantics/article10.4067/S0718-07642019000100247ClusterEducationKNNMachine learningVLECluster analysisClustering algorithmsE-learningEducationForecastingLearning systemsMachine componentsMachine learningMotion compensationNearest neighbor searchPattern recognitionStudentsClusterFuzzy k-meansK nearest neighbor algorithmK-nearest neighborsThree categoriesTransition zonesVirtual educationLearning algorithmsinfo:eu-repo/semantics/openAccessAtribución-NoComercial 4.0 InternacionalUniversidad Tecnológica de BolívarRepositorio UTB